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Design Journal of Soul
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Devlog
Devlog #14
December 01, 2023
by
Soul
This week we developed and started playtesting our board games. On Tuesday, we worked out the rules and how spaces and cards worked (this was also developed on Thursday). We were mainly trying to figu...
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Devlog #13
November 17, 2023
by
Soul
This week, we got assigned a new project to make a board game based off of game cartridges. Our group decided to do Runaways, the cartridge that looks as though there's a car driving away from police...
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Devlog #10
October 27, 2023
by
Soul
This week we started a new project, making our own asymmetrical battle game with a boss and character cards. It reminds me of Dungeons and Dragons, as well as Pokémon. Tuesday was spent coming up wit...
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Devlog #9
October 20, 2023
by
Soul
This week we played a game called Battle Battle and got our next project. Tuesday was mainly playing the game, and it reminded me of DnD (Dungeons and Dragons). We were tasked to make a modification t...
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Devlog #8
October 13, 2023
by
Soul
For this week, we playtested our card games before turning them in on Thursday. However, after doing the readings (and refreshing at the time I am writing this post) I recognized a few things that I d...
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Devlog #7
October 06, 2023
by
Soul
This week, we started designing card games based on the theme of travel. My group decided to make a game about taking photos of sights and tourist spots, but you have limited film and have no idea how...
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Devlog #6
September 29, 2023
by
Soul
On Tuesday, we divided into groups to play two different card games; one set of groups played a game called The Crew, while the other set played a game called Exploding Kittens. My group played Explod...
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Devlog #5
September 22, 2023
by
Soul
On Tuesday, we ran a final test of our sports related games. We used feedback from last Thursday to polish the game into what it was on Tuesday. This process was known as iterative design. The textboo...
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Devlog #4
September 15, 2023
by
Soul
For this week, we needed to make a sport into a board game. It sounded easy enough until having to figure out how to turn an active and moving sport into a sit down and play board game, and not use ma...
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Devlog #3
September 08, 2023
by
Soul
The levels of the player experience is what can make or break a game. It goes from the sensory layer (what the player sees, hears, and feels), the information layer (the data the player gathers), the...
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Design Journal #2
September 01, 2023
by
Soul
"Play thrives in spontaneity, fueled by imagination and colored by uncertainty" (Calleja, p. 1). Spontaneity can create some of the most played games in this day, from board games to games that just r...
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Introduction
August 25, 2023
by
Soul
Hello! I’m pretty excited about CMI 3377, better known as Designing For Play. I’m a big fan of video games, so when I saw this class I was pretty hyped. I didn’t know that it would be mainly abo...
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